![]() The target must also make a successful DC 18 Constitution saving throw or take an additional 10 (3d6) poison damage. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. The giant basilisk makes two bite attacks. If it looks at the giant basilisk in the meantime, it must immediately make the save. If it does so, it can’t see the giant basilisk until the start of its next turn, when it can avert its eyes again. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. ![]() It must repeat the saving throw as the end of its next turn. On a failed save, the creature magically begins to turn to stone and is restrained. If a creature starts its turn within 30 feet of the giant basilisk and the two of them can see each other, the giant basilisk can force the creature to make a DC 18 Constitution saving throw if the basilisk isn’t incapacitated. The giant basilisk has advantage on Wisdom ( Perception) checks that rely on smell. ![]() It can make the save again after each of its turns. ![]() If the giant basilisk hears the crowing of a rooster it must make a DC 12 Wisdom saving throw, or flee the area. Senses darkvision 90 ft., passive Perception 10 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, paralyzed, poisoned ![]()
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